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Quake iii arena rail gun
Quake iii arena rail gun












quake iii arena rail gun

More on FPS value and how they affect the game can be found in this video: Reason being is that 333 fps gives you jumps of slightly higher altitude and a bit faster movement. "sv_fps 333" / "com_maxfps 333" settings were used in all of those runs. For those rare instances where map_restart is not used - I find slight delay in bot spawn is beneficial. This command is also used for luck manipulation before some levels in order to get better initial spawn, which allowed for faster level completion. Without this restart player would be forced to wait for each bot to respawn on the map in their intended order (first being player, then followed by bots in predefined order), while map_restart 0 will force all arena clients (player + bots) on the map to appear instantly. "map_restart 0" command is binded to key that is (for most of the levels) triggered on map loading screen (message/announcment of "Fight!" can be seen/heard on first second of map gameplay). IL for "I can win" was chosen personally because it highlights the game mechanics & engine and pretty much leaves everything up for good RNG without the complexity of hardest difficulty "Nightmare!" difficulty can share traits and tactics of easiest difficulty run, but the fact that bots are harder to frag and they deal way more damage back - makes it quite hard to beat fast. Perfect execution and aim won't cut it for fastest time, but nevertheless it is important to have good movement and aim mechanics in order to beat the game quickly. For "I can win" difficulty: Individual Level WR combined time at this moment is more than 6 minutes faster than current SS WR of the game on same difficulty, which tells a lot about nature of the RNG and luck in this game. Behaviour usually consists of bots being attracted to one specific area/item on a map. Q3A speedrun is heavily dependant on RNG of enemy spawn locations as well as bot behaviour which might change based on situation around the map (weather certain item is up, or if bot dropped a weapon on his death before and so on). Earlier versions of the game probably could be found somewhere on internet and may have certain benefits for speedrun purpose, for example different bot spawn mechanics, but overall consdirered not worth the trouble getting to. V1.32 is version of the game that was used in this run (also, the latest version available at the time). Splash damage on rocket is rather large as well, so a rocket placed under /nearby enemy's feet will most likely deal 100 damage too. Important thing about it is that while usually player in q3 spawns with 125hp, bots can't get their health above 100hp on that difficulty, so bots spawn with 100, which allows them to be fragged by a rail or a direct/nearly direct rocket. "I can win" diffuculity is the easiest and hence fastest for speedrunning. Your browser does not support HTML5 video. Nightmare Difficulty Individual Levels:.I Can Win Difficulty Individual Levels:.














Quake iii arena rail gun